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Game info
AmigaAGA

Rise Of The Robots

Rise Of The Robots
GenreFighting
DeveloperTime Warner Interactive
PublisherTime Warner Interactive
Released1994
Rating
Graphics:9.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Rise of the Robots is a 1994 fighting video game with robots, developed by Mirage Studios and published by Time Warner Interactive. The game was originally released for the Amiga ECS chipset supporting 1MB chip RAM, the Amiga AGA and the DOS computers. It was later ported to various consoles including the Super NES, the Sega Mega Drive, the 3DO Interactive Multiplayer, the Philips CD-i and the portable Sega Game Gear.
 
Review
Rise Of The RobotsSTORY / GAMEPLAY
Rise takes you into a highly industrialized future world where technologies have developed and crashed together to create a supreme super-tech society. The servants of this society are robots. Metropolis 4, the city-state setting in Rise, is the home to ElectroCorp, the planet's major robot manufacturer. ElectroCorp produce a huge range of machines for all possible applications, ranging from crude industrial droids to highly sophisticated military models. But those droids and robots are now infected by a virus that corrupts their behavior programming and creates a vicious psychotic personality. Your mission is to control a Cyborg and seek out and destroy those infected droids and robots.
Rise of the Robots was very similar in style and gameplay to other popular fighting games of the time like Street Fighter II, yet the characters within Rise of the Robots are all robots and the plot is heavily based on the cyberpunk genre and more specifically on blockbuster movies like Blade Runner, Robocop and The Terminator.
There are only 7 characters to select from, which is rather limited. Apart from the limited roster of fighters, there are not many moves or combos available during gameplay but at least there are a few "secret" moves available, like i.e. becoming invisible and hit the opponent by surprise. A negative feature of the game is that the characters cannot turn around or dace in the opposite direction.
The gameplay is rather repetitive although you have the option to play the game either in single player or in two players versus mode.
Overall, Rise Of The Robots is certainly a cool looking tech demo, but in case you want a more playable Amiga fighting game, it does not cover up all the necessary sections.

GRAPHICS / SOUND
Rise of the Robots was considered years ahead of its time in terms of graphics, supporting up to 150 simultaneous colors on the AGA version. The graphics are exceptional and all characters are pre-rendered whilst the backdrops look stunning and are also pre-rendered (but static). The characters move quite smooth, but we would expect more frames per second. Also, before each fighting scene, there is a cool looking pre-rendered, animated sequence showing your next opponent. The game opens with an eye popping intro, cinematic shots of all the combatants and reasonably smooth animation. Surely the graphics are the game's strongest point.
The sound consists of an introductory guitar tune composed by Brian May but, during gameplay, there is no music but only a few sampled sound effects when hitting the opponent.
 
Screenshots
  • Rise Of The Robots
  • Rise Of The Robots
  • Rise Of The Robots
  • Rise Of The Robots
  • Rise Of The Robots
  • Rise Of The Robots
  • Rise Of The Robots
  • Rise Of The Robots
  • Rise Of The Robots
 
Gameplay sample
 
Comparable platforms



140 colors
Commodore Amiga AGA



44 colors
Commodore Amiga OCS/ECS



236 colors
PC MS-DOS
 
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
read more...
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
 
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